﻿using strange.extensions.command.impl;
using UnityEngine;
using strange.extensions.context.api;

public class StartCommand : Command 
{
	[Inject(ContextKeys.CONTEXT_VIEW)]
	public GameObject root{ get; set;}

	public override void Execute ()
	{
		GameObject go = new GameObject ();
		go.name = "Liumj";
		go.transform.parent = root.transform;
	}
}
